Instructions: Select a step from the menu on the left.

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Adding Audio Effects
  1. In the browser, under Categories, select Audio Effects.
  2. If you choose the default preset (e.g. "Echo" in the example image) you will get a basic version of the effect that is easy to customise.
  3. If you press the arrow next to the default preset, you can find other preset options with varied preconfigured settings and styles.
  4. You can also use the tag filtering at the top of the browser (Live 12 onwards) to find specific types or styles of effects (e.g. filtering for "vintage" and then looking at presets for the echo effect).
  5. You can add any preset from this list to your track by clicking and dragging it on to the track, or double clicking to add it to the currently select track.
  6. The effect is applied to the track for its entire duration (unless you use other tools/techniques like automation).
Device View

All audio effects appear in the "device view" area at the bottom of the screen. This part of the screen is either hidden, or showing the clip view, or device view. If you aren't seeing the device view already, you can press the "device view toggle" at the bottom right of the screen. You can also press the shortcut Shift + Tab to toggle between clip and device view.


Dry/Wet Every audio effect has a different interface to suit its particular needs, but keep an eye out for a dry/wet blend control (found on many, but not all effects). Dry = un-effected signal, Wet = effected signal. It's a good control for adjusting how intense the effect will sound.

You may also find some presets open with too high or low dry/wet blends, and you can get a more suitable sound by adjusting it.


Signal flow and respositioning

Audio moves through the effects in a sequential order, going from left to right. Sometimes the order of the effects can make a difference. For example in the below image, the sound will go into the reverb first and then the overdrive:


Compared to the below image, where the sound will go into the overdrive first and then the reverb. This can sound quite different:


To reposition effects, or even move to them to other tracks, you can click and drag them from their device title bar


You can also select devices to then use common editing commands like cut/copy/paste and delete. These options can also be accessed from the right click menu.

Different types of audio effects 

There are a few different types of audio effects. Here's some basic information on some important effect types:

Gain and Filtering:

Core Concept: These effects involve manipulating the amplitude (gain) of audio signals, including the amplitude of specific frequency content (filtering). E.g. Equalization (EQ) precisely adjusts amplitude across specific frequency bands, while filters typically more drastically attenuate or boost larger frequency ranges, optimizing tonal balance or producing more noticeable effects.

Sounds Produced: EQ enhances clarity, filters create more significant timbre adjustments, and careful gain adjustment ensures a well-balanced mix.

Dynamics:

Core Concept: Dynamics processing involves controlling the changing volume and intensity of audio signals. E.g. Compression reduces dynamic range, gates eliminate unwanted low volume noise, and limiters prevents signal distortion by imposing an amplitude ceiling.

Sounds Produced: Compression evens out volume fluctuations, gate eliminates background noise during silent passages, and limiter ensures peak control, contributing to a polished and controlled audio output.

Drive and Distortion:

Core Concept: Intentionally introducing harmonic distortion alters the timbral characteristics of sound. Techniques like overdrive, distortion, and saturation push signals beyond clean thresholds, creating harmonic richness and overtones. You can achieve this by running a signal "too loud" through various circuits and gear (such as tubes, diodes, or transistors), and virtual effects typically emulate that signal path.

Sounds Produced: Ranging from warm overdrive to aggressive distortion, this family adds character and coloration, shaping the expressive tone of instruments.

Modulation:

Core Concept: Modulation effects bring dynamism by cyclically varying parameters. This typically starts with a duplicate of the signal mixed in at a very very short delayed offset, and that offset is then cyclically adjusted. Chorus introduces ensemble-like effects, phaser produces swirling textures, and flanger imparts a distinctive whoosh.

Sounds Produced: Chorus can create movement like multiple performers doing the same part together in unison (AKA a chorus) or be pushed to more noticeable extremes with shifting unstable pitch, phaser adds more stylistic movement and depth, and flanger provides a unique, jet-like swoosh, enriching the sonic palette.

Time Based:

Core Concept: Focus on manipulating temporal aspects with delay and reverb. Delay introduces time-shifted repetitions, enhancing rhythm, while reverb simulates reflections in different environments, shaping spatial and depth perception.

Sounds Produced: Echoes and rhythmic patterns with delay, immersive spatial ambiance with reverb emulating the sound existing in a physical space (or an extreme exaggeration of one), adding depth and spatial cohesiveness to the music. 

Practical task: Adding effects Try the following in your Ableton Live session:
  1. Add an audio effect to any track in one of your existing projects
  2. Experiment applying different effects including combinations, try to use some effects you might recognise and explore some you don't
  3. Explore adding effects to different types of sources/tracks. E.g. to drums or vocals.
Last modified: Saturday, 11 January 2025, 11:59 AM